ゲームエンジンプログラマー

Keywords StudiosToàn quốcĐăng 01/09/2026
2,580 - 4,128 USDTừ xaToàn thời gian

Mô tả công việc

Job Summary

Wizcorp is a Tokyo‑based, 100% remote game development studio focused on next‑generation console projects. The role is for a Game Engine Programmer who will work on a custom engine, reviewing code, developing systems, and integrating rendering engines.

Responsibilities

  • Review other engineers’ code for quality.
  • Develop systems and utilities for a custom engine.
  • Integrate rendering engines into the existing codebase.
  • Implement new engine features in a clean, extensible way.
  • Work on save‑data management, job systems, memory management, and development support.
  • Estimate tasks, meet deadlines, and write maintainable code.
  • Report blockers to the project lead.
  • Provide solutions, test, and document them for learning.
  • Implement and maintain best practices across the software development lifecycle.
  • Own large, complex features and coordinate with cross‑team members.
  • Propose and realize large‑scale features and architecture.
  • Anticipate design and implementation issues.

Ideal Candidate

  • Can design, test, debug, and deliver large features independently.
  • Breaks complex systems into engineering tasks and collaborates to complete them.
  • Mentors other engineers on best practices.
  • Focuses on optimization and performance.
  • Interested in all engine parts (rendering, animation, audio).
  • Communicates confidently with all team members.

Qualifications

  • Clean, readable, high‑performance code.
  • Strong debugging and optimization skills.
  • Excellent written and verbal communication.
  • Knowledge of existing optimization techniques.
  • Focus on performance analysis.
  • Advanced math skills.
  • Willingness to contribute to technical discussions.
  • Openness to give and receive constructive feedback.
  • Strong software development, design theory, and process skills.
  • Excellent time management.

Experience

  • Rendering engine creation, animation tools, PlayStation, Microsoft, or other platforms.
  • 3+ years software engineering (Japan) or 7+ years (overseas).
  • 2+ years custom engine development (Japan) or 5+ years (overseas).
  • Proficient in C++ and C# (WPF).
  • Familiar with Git, SVN, Perforce.
  • Japanese conversational level (JLPT N3+) and technical English.

Preferred Skills

  • Ruby, Python, shell scripting.
  • Experience with Unreal, Unity, or other engines.
  • 3+ years in the game industry.
  • At least one released game title.

Compensation & Benefits

  • Salary ranges: GE1 ¥400k–¥475k, GE2 ¥450k–¥580k, GE3 ¥550k–¥640k.
  • Annual performance review and salary adjustment.
  • No bonus.
  • Remote work with flexible hours (core 11:00–16:00).
  • Home‑office allowance ¥15,000/month.
  • Language lessons support.
  • Commuting allowance (excluding monthly pass reimbursement).
  • Paid holidays: 5 days summer/winter, 10 days annual, 5 days bereavement, 5 days sick.
  • Social insurance, parental leave.
  • 6‑month probation with no salary change.
  • Full‑time, permanent, remote.

Work Environment

  • 100% remote with optional office access.
  • Team culture values passion, curiosity, and continuous learning.
  • Mentorship from senior staff.
  • Digital learning resources.
  • Emphasis on diversity and inclusion.

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