Mô tả công việc
About the role
We’re VOID Interactive, the kick‑ass team behind the best‑selling FPS game Ready or Not, which has sold over 15 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.
As a Senior Graphics Engineer, you will work closely with artists, designers, and fellow engineers to build robust, scalable, and high‑performance rendering features and workflows while driving visual quality in Unreal Engine 5. This role will require deep expertise in state of the art graphics programming, engine architecture, rendering architecture, and autonomous problem solving.
What we’re looking for
- 5+ years of professional game development experience
- Strong C++ and math skills
- Experience shipping at least one AAA console title
- Recent professional experience working with Unreal Engine
- Deep understanding of real‑time rendering techniques, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance
- Familiarity with low‑level graphics APIs (DirectX12, Vulkan) and tools like RenderDoc or PIX
- Strong debugging, optimisation, and problem‑solving skills
- Ability to design and implement robust rendering and graphics systems that are performant, scalable, maintainable, and extensible across platforms
- Strong understanding of software engineering principles, performance considerations, and code quality practices
- Ability to work independently while contributing effectively to a collaborative remote‑first team
- Strong communication and collaboration skills
Responsibilities
- Lead the development and optimisation of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms.
- Collaborate with multidisciplinary teams to implement features that support gameplay, content creation, and overall product quality.
- Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions.
- Own graphic performance and optimisation strategy, helping to establish best practices.
- Participate in code reviews and mentor junior engineers.
- Serve as a technical advisor regarding complex graphics features, identifying risks and tradeoffs.
- Work closely with production and leadership teams to estimate, plan, and deliver engineering work.
- Contribute to technical decision‑making and long‑term project goals.
- Communicate technical solutions effectively to both technical and non‑technical stakeholders.
Bonus points if you have
- Hands‑on experience with UE5 technologies such as Nanite, Lumen, Virtual Shadow Maps, or TSR.
- Experience extending or modifying Unreal Engine’s rendering pipeline or engine‑level graphics systems.
- Worked on multi‑platform titles.
- Familiar with all stages of game‑development from Concept to Post‑Launch Ops.
Please Note
- If you’re based in Ireland and have the right to work here, this role will be offered as a full‑time employee position.
- If you’re based outside Ireland, how we employ or engage you will depend on your location and the relevant local employment and tax requirements. Depending on these requirements, the role may be offered as a contractor position.
- We’re a remote‑first company and welcome applications from candidates worldwide. Compensation will be based on your location, experience and local market rates.